好的,以下是一个使用Go和Ebiten库实现的2048游戏GUI代码示例:
```
package main
import (
"fmt"
"image/color"
"math/rand"
"time"
"github.com/hajimehoshi/ebiten"
)
const (
screenWidth = 320
screenHeight = 480
boardSize = 4
cellSize = 64
padding = 16
)
type board [boardSize][boardSize]int
var (
backgroundColor = color.RGBA{0xbb, 0xad, 0xa0, 0xff}
boardColor = color.RGBA{0xc2, 0xb3, 0xa1, 0xff}
fontColor = color.RGBA{0x77, 0x6e, 0x65, 0xff}
board board
)
func (b *board) addRandom() bool {
emptyCells := []int{}
for i := 0; i < boardSize*boardSize; i++ {
if b[i/boardSize][i%boardSize] == 0 {
emptyCells = append(emptyCells, i)
}
}
if len(emptyCells) == 0 {
return false
}
cell := emptyCells[rand.Intn(len(emptyCells))]
if rand.Float32() < 0.9 {
b[cell/boardSize][cell%boardSize] = 2
} else {
b[cell/boardSize][cell%boardSize] = 4
}
return true
}
func (b *board) moveLeft() bool {
moved := false
for i := 0; i < boardSize; i++ {
for j := 1; j < boardSize; j++ {
if b[i][j] != 0 {
k := j - 1
for ; k >= 0 && b[i][k] == 0; k-- {
}
if k >= 0 && b[i][k] == b[i][j] {
b[i][k] *= 2
b[i][j] = 0
moved = true
} else {
k++
if k != j {
b[i][k] = b[i